This document is part of Simulation methodology development task of the project. The task follows an incremental approach in using simulation-based techniques for testing technologies and receiving from user-feedback during each phase of the iTRACK project. In the first phase of the project a user-centred approach is adopted to define system requirements for the iTRACK system and policies of its use. The board game is designed to mimic existing processes and procedures of decision-making of humanitarian missions in violent and unstable environment.
Board Game Design was developed with the aim of using it as a catalyst for initiating a discussion for identifying and prioritizing requirements for the humanitarian workflows. In other words, the game is used as a tool in the system design process to systematically collect demands and feedback about procedures in place from different humanitarian stakeholders. Specifically, the game will help to document tacit knowledge, which traditional method would find difficult to capture. In this document, we illustrate the design steps from a first prototype until the final design of the gaming session, the goals of the game, its rules, roles, and resources, and includes also the briefing and debriefing material that belongs to the gaming session for requirements analysis of the iTRACK system in a whole. We show what information from other deliverables was used for the game design, and how the outcomes of the game play will inform further deliverables, leading to a user-centred design of the iTRACK system.