In this deliverable 6.7, Simulation scenarios for implementation in T6.3 and T6.4, we report details of candidate scenarios that were used during the iTRACK simulation exercise. Information presented in this report covers the artefacts used in the producing the scenarios for the exercise such as the scenario event chains, threats catalogue, etc. The format of the scenarios presented in this deliverable follow the scenario template that was introduced in D6.5, Scenario design requirements, and the scenarios were generated using tools from D6.6, iTRACK Scenario Generator. The different scenario attributes such as events and participants’ roles are based on information extracted from: 1) D2.5, Scenario Catalogue (e.g. context, location, threat types, TTPs); 2) D4.1, Architecture and Design Specifications 1st version (e.g. Use Cases used for developing iTRACK software components); 3) D2.3, Humanitarian Information Management Policies & Case Brief (e.g. field officer, security officer, project coordinator, etc.); and 4) D2.6, Policies for contingency planning & Case Brief (e.g. response actions, precautionary measures and standard operating procedures, etc.).
The goal for the iTRACK simulation exercise on April 2018 (M24) is to test the usability of iTRACK technology as well as the integration of this technology into the humanitarian logistics, information management and security contingency planning process and policies. Thus, the scenarios produced for the simulation exercise needed to cover the following cases:
- Convoy travel scenario involving an ambush threat situation that leads to re-routing decision.
- Warehouse scenario involving an aerial bombardment threat situation.
- Warehouse scenario involving a kidnapping situation.
- Warehouse scenario involving mob violence threat situation (personnel tracking)
The scenarios presented in this document and other information from other work packages provided a foundation for designing the iTRACK simulation exercise that is presented in D6.3, Computer Simulation Design for augmented reality gaming.